Textures Unlinking From Material

Hey, I’m trying to run Unreal engine in a notebookm with a dedicated Radeon 7500m, core i5 and 6gb ram. When I open my project, every materials are ok, with the textures correctly selected. When I load the main map, all the textures in the materials are just set to None. Anyone has any idea why this is happening? I’m running Unreal Engine through LUbuntu…

That’s weird, can you show us a screenshot of how you’ve setup the parent material?

This is how the materials are behavioring. But only when I load the level, if I don’t load it, the texturesn keep assigned.