Weird Bug when creating a new level

Hi, i came across a bug and i don’t have a clue.

Basically i just copied/pasted some assets (playerstart included) into a new level and everything works fine except a function on my animation blueprint : a error message pop up if i play my game then return to the editor saying “Accessed None ‘CallFunc_BreakHitResult_HitActor’ from node Set newClampVector in blueprint Boss_AnimBlueprint”

This bug doesn’t happen in the older level.

It seems the HitActor is “none” then.
Either the trace returns “true” but there is no actor hit, or something in the “false” path ends up pulling data from the break-hit-result.
Try putting a breakpoint on the false branch, or the break-hit-result node, and seeing how it gets executed.

Thanks, i finally resolved my problem by deleting a “try Get Pawn Owner” node and replacing it by “Get PlayerCharacter”