Basically i just copied/pasted some assets (playerstart included) into a new level and everything works fine except a function on my animation blueprint : a error message pop up if i play my game then return to the editor saying “Accessed None ‘CallFunc_BreakHitResult_HitActor’ from node Set newClampVector in blueprint Boss_AnimBlueprint”
It seems the HitActor is “none” then.
Either the trace returns “true” but there is no actor hit, or something in the “false” path ends up pulling data from the break-hit-result.
Try putting a breakpoint on the false branch, or the break-hit-result node, and seeing how it gets executed.