[bug] Move Component To blueprint node requires exit connection

When setting up a blueprint with a move component to node, the node does not trigger without something coming off its “completed” exec.

Reproduction:

  1. Create a new blueprint
  2. Add a static mesh component
  3. put a move component to node triggered by something (key input)
  4. When debugging you can see the ‘flow’ reaching the node, but not triggering it.
  5. Add a node after it, off the completed section (i.e. a print)
  6. Now it will work

Hi Ineni,

This issue has been fixed in our current internal build, and it is not expected to occur in future releases of Rocket

Cheers