How can I run simultaneous actions from one overlap?
I have a scenario where a moving character has a trigger in a radius around it. Other characters who walk in to that trigger have a sequence of events placed on them (ticking down health, for example) until they leave the trigger.
The problem I have is this:
One character walking into the trigger is fine, but when a second character walks in, the sequence of events put onto the first character is stopped as my blueprint is now focusing on the second character. How can I have both sequences running at the same time, independently of each other?
I tried sequences, but it has the same effect.
Thanks in advance, and sorry if this is a silly question!
asked Feb 15 '18 at 12:10 PM in Blueprint Scripting
Hi, You can use a Sequence node. Like in the screenshot below.
answered Feb 15 '18 at 12:28 PM
I Create Art!
You can also make a custom event to either trigger off the first allowing two events to run.
The message your getting is because it went to get something from a reference which resulted in none.
because your using delays this happens sometimes.
my solution for this would be to pass through custom events before delays.
If you need more input let me know. : /storage/temp/230765-somthing-like-this.png
answered Feb 15 '18 at 01:13 PM
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