Does 3PointLevels node always outputs grayscale image?
Hi there, I am trying to use the "3PointLevels" node in the material editor to adjust the levels of an RBG 2d texture image, but no matter what I do, it appears the node always converts the image to black and white.
Is this normal behavior for this node? is there a way I can adjust the levels and preserve the color information?
Even the documentation example of the node shows the outpreview as a grayscale image: https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/Functions/Reference/ImageAdjustment/index.html#3pointlevels
asked Feb 15 '18 at 02:59 PM in Using UE4
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