Mesh with World Position Offset will stutter/jitter at some camera angles

Hello, I made a simple water like effect for a small project I am working on. The material looks fine on the material instance preview. But once I place the material on my ocean mesh plane, it will start to stutter/jitter in and out of assistance very quickly at certain camera angles.

Here is a small video demonstration

How can I stop this from happening?

Thanks

Anyone got a fix? I have experienced this issue in previous versions of the engine.

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form

Thanks

Okay. I filled it up and reported the issue.

In the mean time, here is the full material editor image that I set up.

that could be a z-fighting, meaning 2 meshes with the same texture are in the same identical spot trying to overcome one another. check to see if your plane is duplicated by mistake. just an ideea

It’s defenetly not z-fighting.
Its wrong render optimization. Try to increase Bound Scale in Render section of mesh component

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Did you ever hear back on your bug report? I’m seeing something similar. I’m wondering if it was supposed to be fixed yet, or if they gave you an issue tracker link?

Nope. Noone ever came back with a solution nor the source of the issue. I just avoided camera angles that caused it.

Its culling problem. Look at my comment bellow.