Movable actors don't recieve static shadows
I'm working in VR and so following all the guides I am using only static lighting. Just noticed though that my weapons don't seem to recieve ANY shadows whatsoever, as shown in this image of an SMG sitting in a dark corner.
How do I fix this?
asked Feb 15 '18 at 06:20 PM in Rendering
A movable object can't receive static shadows, the only way around this is instead of using static lighting only set your lights to stationary, just the main light if its not necessary for all of them. That way static objects will receive static shadows and movable objects will receive dynamic shadows.
If using stationary lights still gives you problem after that then you may want to look into this solution https://answers.unrealengine.com/questions/442185/gear-vr-dynamic-lighting-doesnt-work-at-all.html
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