Different values on the same actor

Hi, guys!
I have a small question:
for example I have a box blueprint with a float boxhp, if Im inside the collision box each time I press E the box takes -10 hp all good at this point...but If i put another box from the same blueprint both of them have the same after pressing E only on one box... Ive tried to make a child bp but it`s the same thing…
Also If I have 2 boxes I can only use E on the box I put 1st, the 2nd one takes no dmg
Any solutions ?

Hello Nick,

Try unchecking “Consume Input” on your “E” key node.