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different values on the same actor

Hi, guys! I have a small question: for example I have a box blueprint with a float boxhp, if I`m inside the collision box each time I press E the box takes -10 hp all good at this point...but If i put another box from the same blueprint both of them have the same after pressing E only on one box... I`ve tried to make a child bp but it`s the same thing... Also If I have 2 boxes I can only use E on the box I put 1st, the 2nd one takes no dmg Any solutions ?

Product Version: UE 4.18
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asked Feb 15 '18 at 07:09 PM in Blueprint Scripting

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Hello Nick,

Try unchecking "Consume Input" on your "E" key node.

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answered Feb 16 '18 at 07:38 PM

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Alex O ♦♦ STAFF
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