In my 3D package (maya) I have a fence like structure that surrounds a house. Its a lot of polys in total.
I can see that it could be modular. So I am wondering should I export the module that could potentially make the whole structure. Then reassemble it in the editor, and once assembled then group it?
My questions are:
Should I bring in the whole encompassing model of the fence into UE4?
Should I make a module out of it and reconstruct it in UE4?
When reconstructing should I group it in the editor? Or use some other way to rebuild the structure in UE4 (like a prototype module) Then drag that into the editor ?