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How to Override Max In-Game Resolution of a HDRI Cubemap?

I'm using a SkyLight with HDRI lighting and it seems the max in game resolution of a cubemap is 512x512, I can't seem to find the setting to override that. Can anybody help me out?

Product Version: UE 4.18
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asked Feb 15 '18 at 10:32 PM in Rendering

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avatar image HollingsworthDan Mar 14 '18 at 04:05 AM

is this still a problem?

avatar image hynzla Feb 13 '19 at 02:21 AM

this is a problem for me. setting Mip Gen Settings in Level of Detail to "noMipmaps" does not change max in-game resolution

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