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AI stops chasing after crossing to another Nav mesh.

Hello, I'm unsure if I'm posting in the correct area, so please let me know if I should post elsewhere.

I'm having an issue where my AI character stops chasing me after I cross to another section of the same Nav Mesh. Has anyone else had similar issues?

Here's a gif to better explain the issue I'm encountering

https://gyazo.com/076cf8adcfedee052f813d9b84ef29b8

Thanks!

Product Version: UE 4.18
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asked Feb 16 '18 at 02:20 PM in Using UE4

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Atijaf
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avatar image Sean L ♦♦ STAFF Feb 19 '18 at 12:28 PM

Hello,

We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form

Thanks

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1 answer: sort voted first

Hey Atijaf,

NavLinkProxies alone won't allow the AI to bridge the gap between the two NavMeshes. You have to actually have your AI jump the gap. This can be done by using a Box Collision as a trigger, casting to your AI character, and an 'On Component Begin Overlap' node. The setup is pretty easy as well.

alt text

jump-logic.png (120.1 kB)
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answered Mar 09 '18 at 08:24 PM

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Trey Z ♦♦ STAFF
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