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Cinematic Camera not properly attaching to Rail, or Crane

Hey, I think I have found a bug.

  1. Attach a cinematic camera to a crane, or rail in the sequencer.

  2. Use the rail, or crane in the Camera Cuts track instead of the cinematic camera

  3. Play in editor

The camera will not properly attach and end up at the object's root. When played in the sequencer it looks fine.

Product Version: UE 4.18
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asked Feb 16 '18 at 05:31 AM in Bug Reports

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Floating Orb
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I believe this bug has been fixed. At runtime, the camera cut wasn't looking at attachments to find the camera to look through. The fix is targetted for 4.20. Can you just set the cinematic camera to the camera cut track for now?

https://issues.unrealengine.com/issue/UE-54874

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answered Feb 16 '18 at 05:02 PM

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Max.Chen STAFF
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avatar image Floating Orb Feb 17 '18 at 03:02 AM

Sure, I just wanted to report on it.

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