Block spring arm by angle?

Hey all,

Currently the collision-test of Spring-Arm pulls in the arm closer if it clips with the world. So it basically blocks the arm by distance, but maintains the arm’s desired angle. I wanted to know if there was a way to instead maintain constant distance and stop arm rotation on a collision (blocking the arm by angle).

Note - This is for a Blueprint-only project in UE 4.14.

Thanks,
Surya