Is there a way to find all of the blueprints where a specific UPROPERTY was changed

Let’s say that earlier in the development I made a base class for Character and added a UPROPERTY to it:

UPROPERTY(EditAnywhere, Category = "MyCategory") float MyProperty = 5;

After a while the team made a hundred characters, all of them having this character class as a base class and all of them have MyProperty (changed or unchanged).

How can I find all of the blueprints where this property is not equal to its default value?

Hi, question is, what do you want to do with them ?

i can see an easy way:

Make a new level drop all of them on the map

call a bluetility method that will do the check and remove the one you dont need on the map

you got all your assets that have changed left !