Why is my skeleton offset on my vehicle? D:

Hello! I am learning, albeit it feels slowly, how to make N-Wheeled vehicles and other such things. I got an idea of making a train-style drive for something and invented this incredible feat of modeling as a test vehicle. Everything works fine, but for some reason the splines I have attached to the bones are offset for some reason or other? This is what it looks like.
The skeleton is not offset or anything when I look at it in the editor, and there are no oddities happening at all in the animation, or behavior of the vehicle physics. Any ideas? I’d also welcome any alternatives on how to “attach” something to the wheels. Originally I thought of having bones going out from them but as they spin too, the results were very amusing.
To clarify, the splines are attached to the bones via Get Socket by the bone name, and then have their position translated to local space.

The reason was, of course, that I was stupid! :slight_smile: Glad I figured it out myself.