How to use shaders in the editor?
If I declare a global shader in my code using the tutorials available, it works, compiles, and UE4 opens perfectly...seems like it should be somewhere, but WHERE?... I've only seen one example where I should create a c++ function that sends data to the gpu, etc.
How do artists use global shaders in the editor? is it in the material editor? Where are the shaders? . I've seen people using Custom nodes to add HLSL code, but what if I've declared a usf file and loaded it using a class and Macros? Is it necessary to write a function to send the data and use the shader in the gpu?.
Where is my shader located? Can I see the list of shaders declared and loaded?
asked Feb 16 '18 at 12:31 PM in Rendering
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