Is it possible to load bitmap or JPG files at runtime and use them on assets as textures?
I am looking for functionality that is similar to Unity's WWW.texture
you can also use ImageWrapperModule and load PNG or other supported formats.
answered Nov 06 '14 at 08:19 AM
Yes you could do that, however you would have to write in the functionality to obtain the image from a webserver, and to parse the BMP/JPG, then you can create a UTexture2D (Using the CreateTransient static function). Lock it and fill it with data, I am doing something similar to this for runtime textures, although I am using DDS and reading from the HDD.
answered Jul 29 '14 at 03:22 AM
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