Level streaming important (imo) workflow question
I'm working with level streaming. Generally no issues, levels loading/ unloading as expected in various ways – this is ok and clear for me.
Problem is, I need to have it loaded all levels on persistent level in editor.
This is problem, because with all levels and their assets loaded in persistent level work is very slow and creating other problems.
Is here a solution, for use something like level billboards only in persistent level? I know this solution from other engine and it works very good (map instances).
Level streaming is great way for game optimization, but it can be also workflow optimization with level billboards only. If this is not possible now, maybe this is good feature for engine?
Maybe I just miss something in docs...
Any help appreciated!
Thank you :)
asked Feb 16 '18 at 03:48 PM in Blueprint Scripting
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