Can't call local host in exe
I just finished the tutorials on the unreal youtube channel for the third person blueprint networking game and I have a question.
I built an executable (debug and shipping) and tried to get a network game with no luck.
I was able to get a successful listen server in the editor, but not with the .exe
I have made two shortcuts and placed in the following code in the target: server: ...\BlueprintReplication.exe" BlueprintReplication.exe Example_Map?listen -game client: ...\BlueprintReplication.exe" BlueprintReplication.exe 127.0.0.1 -game
Ran the server first and then the client, but they both open separate games.
Tried to do this manually in two regular versions of the game but no luck.
I think I followed the tutorial correctly so does anyone know what I am doing wrong? do I need to do something special when packaging? or do I have the commands wrong?
asked Jul 29 '14 at 12:49 AM in C++ Programming
Follow this question
Once you sign in you will be able to subscribe for any updates here