Distance Field AO: Vegetation Issue
I was trying out the distance field AO and noticed something a little strange when painting trees, that one of them was a lot darker than it should have been. I looked in the visualize thing and saw that only the first tree that I painted was getting the effect. Is there a way to enable it for them all, or to disable it for them all while still using it for the rest of the map? It seems a little counterproductive to have an AO solution like this for dynamic lighting and then have it break on instanced objects like this.
asked Jul 29 '14 at 12:55 AM in Rendering
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