Can you define Planar reflection Size?

I high gloss concrete floors that are 2 planes with a 6 inch height difference. When I add the planar reflection to each it seem to choose only one plane to reflect and I get inaccurate reflections one of the heights. It would be great to just isolate the volume in the area each plane change is being affected

Each actor can only be affected by a single planar reflection, and I believe it takes the closest planar reflection based on centroid of bounding box? Or it could be based on the pivot. You might have to play with the pivot/bounding box of the meshes, and use 2 separate planar reflections. Planar reflections can be scaled like any other actor.

Thus far I haven’t found a way to choose which planar reflection should be used for a specific actor.