World Comp not Reloding LOD levels

y como puedo arreglarlo??

I’ve encountered a minor bug in the editor

If you have a map constructed out of multiple tiles, which are streamed in and out via world composition, and these levels have LODs (generated via ‘Level Details’ panel) - the editor will fail to reload the LOD levels once they’ve been unloaded.

When you first start the PIE session, all the LODs will load properly. As you move across the map, levels load in their non-LOD versions, however unloaded tiles will not reload their LOD tiles properly, leaving a hole in the world.

This appears to only be an issue in PIE sessions, but not standalone.

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form

Thanks