Blender Static Mesh turns "BLACK" after building Lighting
( The Light_Map_Res is "128" and the Light_Map_Coord_Res is "1" )
"LightMapRes 115 does not work either"
I Imported from blender. Other than changing the values LightMapRes & LightMapCoordIndex, How do I stop the Static Mesh from turning black after I build Lighting?
asked Feb 16 '18 at 11:06 PM in Using UE4
Did you make your own lightmap (2nd uv on your mesh) or you let Unreal to generate it? (to be sure which channel to use for lightmap) There is another possibility that your faces are flipped...
answered Feb 16 '18 at 11:27 PM
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