When i launch FortNite I get a popup that says “An Unreal lprocess has crashed: UE4-FortniteGame”.
When i look in the log file i see the following
Log file open, 02/16/18 18:51:49
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogWindows: Failed to load ‘VSPerf140.dll’ (GetLastError=126)
LogWindows: File ‘VSPerf140.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogPlatformFile: Not using cached read wrapper
LogInit: Display: RandInit(142370865) SRandInit(142370865).
LogTaskGraph: Started task graph with 4 named threads and 22 total threads with 3 sets of task threads.
LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: ‘’
In the crashContextRuntime-xml i see the following…
Fatal error: [File:Unknown] [Line: 233] agsDriverExtensionsDX11_CreateDevice( AmdAgsContext, &DeviceCreationParams, &AmdExtensionParams, &DeviceCreationReturnedParams) == AGS_SUCCESS ? S_OK : E_FAIL failed at D:\Build++FN25\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\Windows\WindowsD3D11Device.cpp:1095 with error E_FAIL
Not sure what is going on…