We have upgraded to UE4.3. But we can’t see translucency receiving shadows from static meshes and stationary lights. Do I need to modify any setting or configuration?
There’s no setting, it’s enabled by default. Note that the default resolution is quite low, it’s about one shadowmap texel every 1 meter (StaticShadowDepthMapTransitionSampleDistanceX=100 in BaseLightmass.ini).