How to separate player from pushable objects?

I have a few boxes in my level with “simulate physics” checked. problem is, if I kick a box into a kill volume, my player dies. How do I prevent this>?

I haven’t used kill volumes myself yet but there should be an option in kill volume which does this.

If not you can either add another normal volume and check in levelblueprint if box you shot in there overlaps and if you destroy it or create kill volume differently for your character.

Hey James,

Is this happening with a KillZ Volume that you dragged into level, or have you set up a custom volume with an overlap condition?

It’s a custom volume. volume is part of a class blueprint.
It has an overlap condition as well.

My guess, then, would be that your overlap is set to kill character but isn’t specifying what needs to overlap with it to make that happen. Can you show an image of how you have volume’s Blueprint set up? It’s likely all you’ll need to do is detect what is overlapping first, check to see if it is character, and only kill character if so.

Sorry about delay. I don’t have an image, but I found out how to check to make sure that only character is killed. Thank you for your input.