Is it possible to have only portions of a map be procedurally generated?

I’m about to begin my landscape design for the games layout and am going through conceptualizing everything and I am not sure if the software is capable of doing what I’m trying to achieve.

I need to have a Static Map, but only have portions of the map be procedural generated upon startup.

230968-map-concept.png

I aim to have Locations R1-4, and D1-2 to be procedurally generated on a map, but remain in that static starting zone.

Is it possible to create these with their own dedicated boundaries on a map layout while still being procedurally generated and not having to leave to a new instance of a map and if so, could anyone link me tutorials or information to help me out?

-Thank You

i assume your looking to do all this in a streaming level yes? if so its a little bit of a complex subject so i doubt that you will find a tutorial on how to do it (i personally haven’t figured it out quite yet). however i do remember a training stream by epic about procedural generation where Ian Shadden (not sure if thats spelled right) did mention something similar. basically what you need is to procedurally create a pathway with an entry and exit point at a predetermined location.

heres the link to the video i was talking about and it was a brief question that was asked at about 27 mins.

I’ll definitely be looking into that resource! Thank you.