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Get Mesh Properties from Actor Blueprint - How?

I have a blueprint actor that I spawn in my game. When it spawns it spawns halfway in the ground because its a center referenced object. In order to fix this I am doing a little math to make sure it stays on the proper Z coord (unless someone can assist in the part where it can spawn on the place I am raycasting to without it going in the ground). So what I need to do is take this actor variable and get the mesh size property from it so I can scale it to what I need and position it according to what I calculated it should be. The problem is I cannot find any way to get the mesh properties from the actor variable.

http://i.imgur.com/tFCzrtl.png alt text

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asked Jul 29 '14 at 06:06 AM in Blueprint Scripting

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mojobojo
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I figured it out after some fiddling around. Turns out I have to spawn the actor first, then I can access the properties I need to reposition it so I can make sure it doesn't intersect with what I am raycasting on.

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answered Jul 29 '14 at 08:55 AM

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mojobojo
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avatar image mgood7123 Dec 17 '18 at 09:15 AM

and HOW does this obtain the actor mesh?

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