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Shipping game takes a lot of time to start

My game when packaged as "shipping" takes more that twice the time to start than when I start it unpackaged ("development editor" run as standalone with -game command line).

Overall in shipping it takes about 55 seconds to start on my pc, it is not on a ssd but as I said it is much better in development. Startup time does not change even with repeated runs. The startup level is very small, it has about 10 meshes/particles, which use very small textures.

On the other hand, in shipping it is much faster at loading levels (I checked textures and those used in levels are almost all streamed).

I activated log writing in shipping and I see that a lot of time is spent at this point:

 [2018.02.17-17.28.46:618][  0]LogInit: Texture streaming: Enabled
 [2018.02.17-17.29.08:116][  0]LogInit: Display: Game Engine Initialized.

Can someone give advice to reduce startup time?

Here is the full log:

> LINK TO LOG <

Product Version: UE 4.17
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asked Feb 17 '18 at 06:00 PM in Packaging & Deployment

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matfer
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1 answer: sort voted first

I have a similar problem only that here it takes about 2-3 minutes (time logged exactly where it shows in your log file). Initial level is bigger and the project has over 10.000 assets but this used to be a lot better and it doesn't happen in when running in editor. Using 4.17 but not sure if this was better with lower versions.

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answered Feb 21 '18 at 01:04 AM

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eudrea
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