Hot Reload Compile Error

It crashes the editor, when I compile my code, and I have to firstly close the editor, compile, and then open editor again. And it is really big trouble for me, because I have only potato-speed computer… How i can solve this problem? If you need source code, I provide it. Crash log below >>> (So sorry, but I know that my english is so terrible)

Fatal error: [File:D:\Build++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp] [Line: 102] No object initializer found during construction.

UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:414]
UE4Editor_CoreUObject!UObject::CreateDefaultSubobject() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:103]
UE4Editor_RTS_609!ACamera::ACamera()
UE4Editor_CoreUObject!UClass::HotReloadPrivateStaticClass() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4022]
UE4Editor_CoreUObject!GetPrivateStaticClassBody() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4393]
UE4Editor_RTS_609!ACamera::GetPrivateStaticClass()
UE4Editor_CoreUObject!UClassRegisterAllCompiledInClasses() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:708]
UE4Editor_CoreUObject!ProcessNewlyLoadedUObjects() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:858]
UE4Editor_CoreUObject!TBaseStaticDelegateInstance<void __cdecl(void)>::ExecuteIfSafe() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:1027]
UE4Editor_Core!TBaseMulticastDelegate<void>::Broadcast() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:937]
UE4Editor_Core!FModuleManager::LoadModuleWithFailureReason() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\modules\modulemanager.cpp:487]
UE4Editor_Core!FModuleManager::LoadModule() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\modules\modulemanager.cpp:338]
UE4Editor_HotReload!FHotReloadModule::DoHotReloadInternal() [d:\build\++ue4+release-4.18+compile\sync\engine\source\developer\hotreload\private\hotreload.cpp:835]
UE4Editor_HotReload!UE4Function_Private::TFunctionRefCaller<<lambda_65e31c59b758d14e2b26086c892be1a2>,void __cdecl(TMap<FString,FString,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<FString,FString,0> > const & __ptr64,bool,enum ECompilationResult::Type)>() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\public\templates\function.h:245]
UE4Editor_HotReload!FHotReloadModule::CheckForFinishedModuleDLLCompile() [d:\build\++ue4+release-4.18+compile\sync\engine\source\developer\hotreload\private\hotreload.cpp:1949]
UE4Editor_HotReload!FHotReloadModule::Tick() [d:\build\++ue4+release-4.18+compile\sync\engine\source\developer\hotreload\private\hotreload.cpp:602]
UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:1272]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:396]
UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3296]
UE4Editor!GuardedMain() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\launch.cpp:166]
UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor!WinMain() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll

I solve this problem, just check all your variables in .header file, I accidentally initialized some group of variables in this file and don’t marked it as UPROPERTY()