Importing a single animation with morph targets
I'm having trouble getting the morph targets on my character working. (using them as facial animations.) When I import the skeleton with the first animations I check the box that says "use morph targets." and everything works, but when I attempt to add another animation to the existing skeleton, I don't have the "use morph targets" option and the animation imports just fine, but doesn't have any Morph animations. I don't even get an error message.
I've been looking this up all day now and have found many problems similar to mine, but they haven't been close enough. If anyone could help, I'm all ears!
asked Feb 17 '18 at 11:23 PM in Using UE4
The problem is that in order to import an animation with morph targets there needs to be a mesh. If having the same problem just import an other skeletal mesh, check the "import morph targets" box and then just delete the extra mesh in the editor.
answered Mar 19 '18 at 05:20 PM
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