Moveable Point Light Shadow Bug

Build Type: ‘Binary’ build from the Unreal Launcher

Build version: 4.18.3-3832480

Detailed description of the issue:
Moveable Point Light is missing shadows in -X direction. Static and Stationary Point Lights seem to work as expected. Only occurs if “Cast Shadows” is enabled.

Screenshots/Link to video:

Repro Steps:
Action 1 - Create new empty level.
Action 2 - Add a plane and Point Light. Set the light to Moveable.
Action 3 - You should see a sharply defined black area in the -X zone.

System Specs:
2017 MacPro laptop
OSX 10.13.3
Intel Iris Plus Graphics 640 1536 MB

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form

Thanks