Imported animations come up empty
As title says.
I imported a skeletal mesh from blender, everything fine. The main root bone is called just "root".
Then i go to import an animation, i select the previous imported skeleton, and the animation come up empty.
I dont have a clue whats going on. I dont know if im doing something wrong in Blender when exporting or doing something wrong on UE when importing.
I already tried this method with the same result.
I noticed that in the output log i get tons of bone transform errors i also dont know why.
Thanks in advance
Know this sounds like a no-brainer, but check and make sure your entire hierarchy is parented to your root bone (i.e. not having multiple roots). I was having same issue, but unlike most times UE wasn't spitting errors out at me for some reason. Hope this helps.
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