'Move to' not working when passes through dead player position

Hi have EQS system and player moves examining the best object near by. But when he encounters a enemy before him. He fires at him and kills him.

But the problem is after killing the enemy the player tries to move to best possible place from eqs but he encounters 360 spin on dead player location. This is the video please check - YouTube

I couldn’t get the exact reason for this. Can anyone here help with this?

when the character dies you are destroying the actor right? i would guess thats its getting stuck on the collision but it could be an error in eqs. i dont have much experience with eqs though.

You are correct. It is rotating in dead player collision only. But after the player is dead he is walking towards him that is totally on. “Are there any settings where ai perception auto-follow the actor ?”

most of your last post i cant understand what your trying to say. there is no setting to auto follow an ai that is something you will need to script but its fairly simple to do. just have on perception event ( hear, see, etc) move to actor. that will start the character moving to the enemies position.