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raycast hit and cast to a animation blueprint fail

HI everyone,I try to make a ray cast to hit a skeletal-mesh and set the variable(Speed) inside the animation blueprint ,but the problem is the "object type" I have no idea where I should pin to..or which part I missed.. please help,,thx

Product Version: UE 4.18
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asked Feb 18 '18 at 08:56 AM in Blueprint Scripting

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avatar image blackeyesboy Feb 18 '18 at 01:37 PM

I found a another way to achieve it,,but need little extra time. Add a empty Actor Bp inside +skeletalmesh and collision,inside the bp set a boolean first to trigger the animation,rest are the same. and inside the CaracterBP I choose to "cast to" actor_BP,its easy to define the object type,and set the boolean to ture,,,

but i still want to know, how to cast to the animation BP and set the object type..it will be nice if anyone could teach me..

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