Crashing on save in editor and save/compile in blueprints
Branch: Unreal Launcher
Build version: 4.3.0-2215663
I edited a basic door blueprint and now every time I try and save the editor crashes 100% of the time. I've tried deleting all the BP assets from the level however it still crashes on save. I've deleted everything in the BP and tried to compile it but the editor crashes. I can't delete the BP from my project as there is still traces of it in the level causing it to crash on save.
Option 2 1. Open level 2. Delete blue print 3. crash
Option 3 1. Open level 2. delete contents of BP 3. compil... crash
Option 4 1. delete BP from windows directory 2. Open level 3. file save 4. crash
I know it's this BP because I can edit and compile others just fine. It was since I edited this particular BP that something's gone wrong.
This happens 100% of the time.
System Specs: Windows 7 Home 64-Bit, Core i7 3930 3.2GHz, 32Gig ram, Single Geforce GTX 580 1 Gig Ram, Direct X 11
Save Log: link text
EDIT: I rebuilt the scene from scratch without the BP and things worked. THen I added Foliage with custom meshes. Once I saved the scene crashed. I then opened up the original project and deleted the foliage however the scene still crashed when saving.
I'm guessing it's a combination of that particular BP and the foliage. The BP and foliage had nothing to do with one another.
We haven't heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you're still experiencing this issue, please link me to your a download of your project so that we can continue troubleshooting.
answered Aug 11 '14 at 03:31 PM
TJ V ♦♦ STAFF
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