I want to extract the R+G and the B+A Channels separately to create 2 separate normal textures.
Hi, i created a Texture and plugged the green and red channel of two different normal maps into this one texture. The first normal map has the R and G channels and the second one has the B and the A channels. Now i want to extract the R and the G and combine it with a Vector 3 (0,0,1) to get one normal map.
how can i do that?
thank you guys in advance!
asked Jul 29 '14 at 07:54 AM in Rendering
If I understand you correctly, that would be done like this:
answered Jul 29 '14 at 08:39 AM
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