Avoid dynamic navigation (bad fps)

Is there a way to use a precomputed/static navigation instead of the dynamic nav meshes?

My FPS nearly doubles when I remove the nav meshes. It’s a rather big and complex map and it’s not worth it being dynamic.

I miss path nodes!

Any suggestions?

you could create your own paths but its wouldnt be as easy as using a nav mesh. also just using a nav mesh shouldnt have that great of an impact on your performance. part of the problem could lie in the way you were making the characters move. for instance if you have a poorly optimized script it may be running certain things over and over rapidly but when you removed the nav mesh it ran once and failed so it stopped and made it appear better performant.