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How to Set up Direction for a Blendspace on a Vertical Plane?(Climbing Animation)

Hi guys!

I was trying to create a simple climbing mechanic where the character can climb a wall and go to different directions (up, down, left, and right).

The Capsule works fine, it goes up, down, left, right, accordingly.

However, I had a problem setting up the animation blendspace driven by Speed and Direction. I think the problem is the way the Direction is set up. It works perfectly for a strafing anim blendspace (on a horizontal plane), but it doesn't work for a climbing blendspace (on a vertical plane). Because obviously there is no going forward or backwards.

So I need a way to change the direction when climbing the wall.

Does anyone know how to do that?

Thank you so much! :)

Product Version: UE 4.16
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asked Feb 18 '18 at 04:49 PM in Blueprint Scripting

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virel92
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