Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How to Set up Direction for a Blendspace on a Vertical Plane?(Climbing Animation)

Hi guys!

I was trying to create a simple climbing mechanic where the character can climb a wall and go to different directions (up, down, left, and right).

The Capsule works fine, it goes up, down, left, right, accordingly.

However, I had a problem setting up the animation blendspace driven by Speed and Direction. I think the problem is the way the Direction is set up. It works perfectly for a strafing anim blendspace (on a horizontal plane), but it doesn't work for a climbing blendspace (on a vertical plane). Because obviously there is no going forward or backwards.

So I need a way to change the direction when climbing the wall.

Does anyone know how to do that?

Thank you so much! :)

Product Version: UE 4.16
more ▼

asked Feb 18 '18 at 04:49 PM in Blueprint Scripting

avatar image

6 2 4

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question