Line trace to change text on widget to an object name
I have been trying to make a widget change its text accordingly to what item hits the line trace. I am quite confused and cant seem to find any questions which help me. Help would be greatly appreciated. Thank you.
asked Feb 18 '18 at 06:54 PM in Using UE4
the issue here is that you dont have the anything connected to the cast node. with no exe pint the node will never fire. also with no reference plugged into the object node the cast will always fail.
to solve this take the exe pint from your trace and plug it into the cast node. then get a reference to the widget and plug that into the object pin.
answered Feb 18 '18 at 07:31 PM
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