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How to import animation cutscenes into ue4

Hey guys! So, I'm actually want to create a cinematic scene in 3d software animation, and I want to use my level in ue4 to be applied on that cutscene. I've tried to google all the solutions about this, but I found none of the solution could help me out. Lip sync in ue4 matinee is hard, that's why I prefer to use animation software to make that. It is simply like you create a cinematic scene where a character talk to another character, no gameplay, have some camera movements or in simple word " A Movie". I want to put it before the gameplay starts, (just to give the player some ideas on what's going on). I want to make that scene in 3d animation software that also will export camera movements, and import it into ue4, so that I can use my level in ue4 as the background of that scene.

I hope you guys understand my problem.

Product Version: UE 4.18
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asked Feb 19 '18 at 10:48 AM in Using UE4

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This is a very big topic and there is a lot of things you would have to learn, here are a few steps you can take to get started. I've linked appropriate tutorials, you can find many more similar tutorials on you tube as well.

  1. Importing characters: https://docs.unrealengine.com/latest/INT/Engine/Content/ImportingContent/ImportingSkeletalMeshes/

  2. Importing animations: https://docs.unrealengine.com/latest/INT/Engine/Content/ImportingContent/ImportingAnimations/

  3. Using sequencer (Matinee is outdated, we now use Sequencer): https://www.youtube.com/playlist?list=PLZlv_N0_O1gaiA_sfpjATUprVW7B9FcK1

For facial animations you just have to make sure import morph targets is checked when you import your character, then what ever morph target animations you made in your animation software will be imported with the animation. And I suggest you create camera animations in unreal engine with sequencer, its not that hard learn. It will get a lot more complicated if you have to import your camera animations from external software.

Learn all this and you should be go to go.

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answered Feb 19 '18 at 11:03 PM

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avatar image 56legion Feb 20 '18 at 03:45 PM

Based on my understanding, I need to render one by one animation and import into ue4.. But, it sounds weird, because how do you apply the animation so that character will response to another character.. I mean when you import it, the character will just play the animation. And if the response's character is behind the talking character? Then, it will be so weird.. I suppose to be render both animation at the same time, right?

I think this video will help you understand better about my problem. As you can see from the link below, both character are giving response to each other because both characters are animated in the same project file.. Is it possible to render both at the same time? How I do that?


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