How to make Destructible Mesh fixed in position?

I have a destructible wall and a big sphere goes through it, and I want the sphere to make a whole in the wall with chunks flying off.

However the wall is moving with the sphere that goes through the wall(the hole is created perfectly), and i have simulate physics turned off.
Is there a way to make my wall fixed into position so it will not move?

These are my settings:
http://puu.sh/zr96j/2b106c0785.png
http://puu.sh/zr977/330c194732.png
http://puu.sh/zr97R/99b373f899.png

I have seen other destructible videos on youtube of UE4 that do not move either when being hit with force, so I know it can be done!

Open your destructible mesh from the content browser. Go to the chunk parameters and select the chunks that you don’t want to move or be damaged, They will be highlighted in blue. Check do not fracture, damage and crumble. This will keep your selected parts in position, this way only the parts you want to break will be affected.

Thanks that’s great information.
However, i still want my whole mesh to fracture. The problem is that if i let an object go through my DM it creates the hole perfectly, but because of the velocity the rest of my DM just floats away… and since i’m using big walls as my DM, this is kind of a problems.

If this is not possible i’ll have to find a way around what i’m trying to achieve.