How to make Destructible Mesh fixed in position?
I have a destructible wall and a big sphere goes through it, and I want the sphere to make a whole in the wall with chunks flying off.
However the wall is moving with the sphere that goes through the wall(the hole is created perfectly), and i have simulate physics turned off. Is there a way to make my wall fixed into position so it will not move?
I have seen other destructible videos on youtube of UE4 that do not move either when being hit with force, so I know it can be done!
asked Feb 19 '18 at 03:26 PM in Using UE4
Open your destructible mesh from the content browser. Go to the chunk parameters and select the chunks that you don't want to move or be damaged, They will be highlighted in blue. Check do not fracture, damage and crumble. This will keep your selected parts in position, this way only the parts you want to break will be affected.
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