Using TSoftClassPtr from a DataTable to spawn actor
I'm trying to use a DataTbale where one of the fields is a blueprint subclass of
In the csv file I'm using a reference to the blueprint (right-click -> Copy reference) and it seems importing normally – in the table overview I see this field is filled.
In my code, I'm trying to use this
but constantly getting the warning:
At the same time
Tried to call
Am I doing something wrong? How can I spawn actor from a class defined via a data table?
asked Feb 19 '18 at 07:09 PM in C++ Programming
Hi, your reference string to object Class should looks something like this "Blueprint'/Game/Blueprints/Test/TestBP.TestBP_C'" when " Copy reference" gives you something like this "Blueprint'/Game/Blueprints/Test/TestBP.TestBP'". The difference is the "_C" postfix.
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