Default FPS Character Movement Problem

Hello, my default FPS project character moves normal for less than a second when I press each of the four directions (W,A,S,D) while the character is on idle and then it immidiately slows down to maybe 1 cm per second. It still moves but extremely slow. This does not happen if my speed is not 0. Like, while I move slowly, stuttery like that, I press any other direction and I can walk normally until I stop again. This started to happen all of a sudden. I didn’t touch anything movement or speed related in the character. During development, it suddenly started to act like this. It’s not about Nav Mesh, it’s not about build and it’s not specific to one location or one level. I have tried all of these. Pretty much tried everything I can guess and none of it worked. Interesting thing is, I couldn’t find anything like this problem mentioned on internet before. I really am at a loss. I hope you can help. Thank you for reading.

Up for visibility.

Problem turned out to be my keyboard from the beginning. I figured it isn’t working properly anymore so it can’t receive that I’m holding down any of the keys. It continuosly sends “Holding-Released-Holding-Released…” states to the computer, therefore character moves and stops continuosly. I made walking input my left mouse button instead of ‘W’ and the problem went away.

Glad to hear it! A helpful console command for debugging this sort of thing is “showdebug input”

I didn’t know this. Thank you!