Hello all,
Last week I followed a guide to successfully make a moving platform using a Timeline.
I have a similar situation now. I have a PAPER 2D SPRITE, my scythe, which I want to swing back and forward. I have a sine-wave style timeline returning values between 0 and 1. The scythe is the base object in my blueprint; I also have a child sphere attached to the base of the scythe, my pivot.
Here are my two problems:
!) How do I rotate something classed as a sprite, which is apparently not an actor? I want to use ‘set actor local rotation’ but obviously my scythe is not classed as an actor.
- How do I rotate around my pivot? About an hour ago I stumbled on something that let me choose my axis of rotation but I can’t remember how I got it, and I deleted it stupidly (the axis is the y-axis, just passing through the pivot point).
Here is a screenshot of what I have done so far.