Dynamic direct lighting not visible in reflection captures
Issue: reflection probes only capture indirect light when directional light is set to stationary.
Current workaround is to manually render a cubemap and use as 'Specified Cubemap' in the reflection probe.
From research I found 'r.diffusefromcaptures 1' but this doesn't seem to exist in 4.18.3.
Does anyone know a way for refection capture to update with a fully dynamic scene? I'm not looking to update the captures after initial load, just once on Begin Play.
asked Feb 19 '18 at 11:47 PM in Rendering
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