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I can't package.

Can anyone help me find out what's wrong with the cooking log? I don't know why it isn't working.

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Product Version: UE 4.16
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asked Feb 20 '18 at 01:12 AM in Packaging & Deployment

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Neghan
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2 answers: sort voted first

Looks like you may have lost your config files. Are they there? If not, you will need to recover or recreate them.

  Warning Input Axis Event references unknown Axis 'MoveForward' for  InputAxis MoveForward

There may be other issues too, but if you set up the input axes and it can't find them then that means you may be missing one or more of the ini files. And until those files are definitely what and where they should be, there's little point in trying to fix anything else.

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answered Feb 20 '18 at 02:06 AM

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Jin_VE
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avatar image Neghan Feb 20 '18 at 04:07 PM

Now It's even worse I think :(

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avatar image Jin_VE Feb 20 '18 at 07:08 PM

The log looks better to me. You got rid of some errors. Then you go on to the rest as I said. It was only showing the first 50 errors so fixing the input ones allowed more to be displayed.

I see you fixed the other errors too. That's good.

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There are a number of errors with the project and without seeing any setup it is hard to determine the exact issue.

The main way to debug, is search for 'Error' in your log file. The output is pretty clear on where things are missing and any compile issues. The main compile one which will usually cause packaging issues seems to be:

LogBlueprint:Error: [Compiler Endless] Error Spawn node SpawnActor NONE must have a Class specified. from Source: /Game/ThirdPersonBP/Blueprints/OurThings/Tutorial/Endless.Endless

In the editor, open the Endless blueprint and compile to see what the errors are.

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answered Feb 20 '18 at 04:27 PM

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Dune
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avatar image Neghan Feb 20 '18 at 05:20 PM

Ok so I fixed all errors, completed the build but there's one thing left that isn't working, the tree leafs aren't showing up. Why could that be? alt text

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