How do I make a plane mesh cast shadows?
I made most of my wall 3d assets as planes but i noticed that the light goes through the black/useless part of the plane, therefore the wall is not casting any shadows, nor the roof Cast shadow is enabled....
How do i fix this?
asked Feb 20 '18 at 01:53 AM in Rendering
In the mesh details window: Shadow Two Sided: True
answered Feb 20 '18 at 02:48 AM
a plane by definition has no depth, so only one side is rendered meaning only one side can block light. to combat this there is two solutions: give the plane depth (make it into a cube like shape) or set your material to two sided.
answered Feb 20 '18 at 02:36 AM
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