x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How to handle a 1000 piece environments

I have a set made of 1000s of objects My question is it better to merge the set down into maybe 10 objects before I export to UE. Or assemble all the pieces in a blueprint? Does camera culling still happen with blueprint assembled assets?

Product Version: UE 4.16
Tags:
more ▼

asked Feb 20 '18 at 06:49 AM in Using UE4

avatar image

mettam
132 8 18 30

(comments are locked)
10|2000 characters needed characters left

2 answers: sort voted first

Yes its better to merge them into fewer objects for performance reasons as well as making your project more manageable, e.g you can merge an entire house into 1 object, or a fence... it wouldn't be fun for you if you had to deal with every single picket on a fence and wouldn't be fun for the engine either. I wouldn't recommend assembling the assets in a blueprint unless you have a good reason to do it, Blueprints could make it easier for you to manage your project but it wouldn't help in terms of performance. I'm not sure about camera Culling.

more ▼

answered Feb 20 '18 at 09:02 AM

avatar image

I Create Art!
342 18 19 29

avatar image ThompsonN13 Feb 20 '18 at 03:08 PM

on that note though dont merge things that will be spaced out too far in your level as that can cause issues with culling and lods.

avatar image mettam Feb 20 '18 at 03:57 PM

Thanks for your responses.

My master environment is like a haunted house. some rooms are square some are L shaped some are Helix shaped. I assume from what @Thompson said in regards to culling and load problems, that these room should be broken down into sub components?

avatar image ThompsonN13 Feb 20 '18 at 04:28 PM

you should probably be ok in your case. what i meant was grouping things that are really far away. for instance if you had a big open field with two houses 10,000 units apart then you wouldnt want them grouped together in teh same object. if your objects are within 5000 units your probably fine. though you still need to be aware that the more you group things the harder it becomes to move individual items within the level.

(comments are locked)
10|2000 characters needed characters left

Thanks for your responses.

My master environment is like a haunted house. some rooms are square some are L shaped some are Helix shaped. I assume from what @Thompson said in regards to culling and load problems, that these room should be broken down into sub components?

more ▼

answered Feb 20 '18 at 03:56 PM

avatar image

mettam
132 8 18 30

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question